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Posts Tagged ‘Virtual Worlds’

As 2010 approaches, I’m changing the nature of this blog from a review of virtual world news to a vehicle for my new art galleries that exist in the Second Life virtual world.

It’s been a desire of mine to create my own collection of classic works of art since I opened an account with the Second Life platform. However, my work as a writer in that same environment has kept me too busy to build the galleries. It’s also been the case that my real life has been somewhat turbulent over 2009 and my virtual life activities have diminished. I now concentrate on my involvement with SLentrepreneur magazine, MBC News, and the Metaverse Tribune. If I can slip in the occasional piece for the Alphaville Herald or Prim Perfect, that’s all well and good, but I’m trying not to overextend myself.

So what will you find at the Leominster Galleries?

The Leominster Galleries

Galleries I through III represent my permanent collection. By that, I mean that the works of art found there will rarely change, and any changes are likely to be small – such as replacing one Waterhouse painting with another just for variety.

And the works you will find there are predominantly 19th century paintings from such artists as John William Waterhouse, John Martin, Elihu Vedder, William Adolphe Bouguereau, Thomas Cole, John Collier, and many others. However, they do extend into the early 20th century and go back to the 16th but if you are a hopeless Romantic or Symbolist, the Leominster Galleries are definitely for you.

Sigs in Gallery I

Gallery IV will be reserved for my “traveling collection,” by which I mean there will be different exhibitions on a monthly or bimonthly basis, offering a complete change of scene based on my whim. For example, opening in January will be “The Illustrators Collection,” a number of renderings of engravings and images by such illustrators are Kay Nielsen, Gustave Dore, and Edmund Dulac.

Each Gallery IV exhibition will be supported by this site, with links to related sites and notes and comments from myself and possibly guest commentators.

Copies of any of the paintings can be purchased at the gallery, which won’t make me rich but go toward sustaining the galleries. By all means just stop by, spend some time, and then leave – I won’t be offended. Oh, and I am looking for a cool logo for the galleries so if you are a talented designer and want to help a dude out, just leave a comment or IM me in-world.

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Nielsen Games released its March 2009 data for top console usage and PC game titles with Playstation 2 and the role-playing game World Of Warcraft again topping their respective lists.

Top 10 PC Game Titles: March 2009
RANK Game Publisher Avg. Min Per Week
1 World of Warcraft Blizzard Entertainment 653
2 Second Life Linden Lab 760
3 Dark Messiah of Might & Magic Ubisoft 582
4 Civilization IV: Beyond the Sword 2K Games 668
5 Bookworm PopCap Games 169
6 Half-Life 2 Vivendi Games 313
7 Civilization IV 2K Games 332
8 Warcraft III: Reign of Chaos Blizzard Entertainment 213
9 Chessmaster Challenge PlayFirst 54
10 StarCraft Blizzard Entertainment 334

Source: Nielsen Games – GamePlay Metrics™

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The EON ICUBE™, is a revolutionary PC based multi-sided immersive environment in which participants are completely surrounded by virtual imagery and 3D sound. The EON ICUBE represents a significant innovative milestone in high-end visualization systems development. Typically, high-end immersive systems have until today been complex, difficult to use and expensive to maintain. Unlike the older generation CAVE®, the EON ICUBE is easy to use even for non programmers, provides an unsurpassed speed of immersive content creation and deployment, utilizes a new light enhancing rigid wall material, and has built-in collaborative capabilities.

EON Reality, Inc. is the world’s leading interactive three-dimensional (3D) visual content management and Virtual Reality software provider. Its powerful, breakthrough technology enables users to experience more by revolutionizing the way companies leverage their digital assets throughout the product lifecycle. With EON’s Virtual Reality software tools and applications, including Interactive Product Content Management (IPCM), Simulation-Based Learning (SBL), Augmented Tele Presence (ATP), Location-Based Experiences and Rich Media Publishing (RMP), users are able to create realistic and authentic product experiences based on 3D visualization technology, delivering versatile productivity to the aerospace, automotive, manufacturing, retail, defense, education and medical sectors. Industry leaders.

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